A downloadable game


Actions mean more than words, so mind them.

This is an action RPG where actions mean more than words. The game has 11 possible endings, based on player actions and without dialogue options. You will be fighting monsters and helping the local residents or doing what benefits you the most.

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CloudIsland is a top-down 2D action adventure with primary inspiration from The Legend of Zelda franchise, mainly:

  • The Legend of Zelda: Majora's Mask
  • The Legend of Zelda: A Link to the Past

One playthrough is around 20-30 minutes the first time around.

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Hotfix v 0.1.1:

  • Maya disapears randomly - fixed.
  • Checkpoint error where reloading, breaks item positions. - fixed

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Small fixes to this demo will be made when bugs show up. But while a bigger demo is under development, do not expect a big upload until late summer 2024. [subject to change]
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StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSumikuArt
GenreRole Playing
Tags2D

Download

Download
PreAlpha_0.1.1.zip 132 MB

Comments

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(3 edits)

I liked the game a lot and I have a lot to say about it. Everything I am going to write is NOT critism, but what I think is vey cool and what could perhaos be improved upon. Lets start with the “Problems”:

1.After I got attack relic, my 2nd relic dissapeared from my inventory.

2.There does not seem to be a way to exit the game without ALT+F4

  1. Combat can seems a bit stiff. I think it might be because the attack is “locked” in your look

4.The Cloud boss Health bar does not seem to update, so I wasn’t even sure it was beatable (It was here I chose to stop for my first play session)

5.It is not totally clear precisely when the small monsters attack and caused a few ealy game death while i got used to the combant. (perhaps a glare or something like that could help players to show when to block / dodge)

With all that said I have a lot of thing I love about the game:

1.The artstyle is great. It is unique and fits the vibe very well.

2.Armika… OMG! She gives me major gender envy. She’ll be my unrealistic transition goal xD

3.The writing was great. There is definitely lore to this game. The eye statues created mystique. the same with him as the sword would refer to him as, whomever he is. A mystery right of the bat, really creates a hook.

4.The exploration, whilst not much of it, was really fun. Snooping around the farmhouse learning about maya and of course stealing her relic was very cool. I especially liked that moving floor to floor had no loading and made for a more immersive experience.

5.Again, Armika… Wow! Totally want a HD wallpaper with her in the same pose as in the game xD

6.Cool to see some visual effect with that artstyle. I saw the peddles and some shadow work which was very cool.

7.I really liked the damage indicators on top of the character.

8.The tutorial guide for the menu was very easy to understand a follow.

All Notes are brought to you my Ricki :3